![]() ![]() ReShade features its very own shading language and compiler, called ReShade FX. The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). ago can someone pls help me ive been struggling for days. ![]() ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. my log says that my shader cache name is fb7911ad, but in the folder it creates fb7911adj, but renaming it either way doesnt help, the game ALWAYS creates a new shader cache from scratch. Zelda is 1.5.0 dlc 3.0, everything is up to date. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.
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